Yajilin

The rules of Yajilin

Yajilin — ヤジリン — or Arrow Ring is a loop puzzle.

  1. Shade some empty cells black. Black cells never share an edge, though they may touch at corners.
  2. Draw one closed loop through the centre of every cell that is neither black nor an arrow. The loop turns only at right angles and never crosses or touches itself.
  3. An arrow counts the black cells in that direction, to the edge of the grid. Other arrow cells neither block that count nor add to it.
  4. Arrow cells are never black, and the loop cannot pass through them. Some black cells are counted by no arrow at all.
2↓1↓1↑
One closed loop passes through every cell that is neither black nor an arrow.
2→1→2←
The 2 on the left counts both black cells — the arrow between them neither blocks the count nor adds to it.
2→
The arrow wants two black cells in the three cells to its right. They cannot touch, so they must be the two ends.

How to solve one

Fill in around a black cell

Black cells never share an edge, so the four cells touching a black cell are all on the loop.

Count what an arrow can hold

Black cells cannot touch, so a run of L undecided cells holds at most half of them, rounded up. If an arrow needs exactly that many, they can only sit in alternate cells.

A cell with nowhere to go is black

The loop enters and leaves every cell it visits. A cell with fewer than two open sides cannot be on the loop, so it is black.

One line in means two

A cell with a line into it is on the loop and needs a second line out. If only one other side is open, that line is forced.

Do not close the loop early

Joining two ends that already connect closes a ring. That is only allowed on the last move, when no cell is left outside it.

Count the colours

The grid is a chequerboard and a closed loop alternates between the two colours, so it visits the same number of each. A 9×9 has one more cell of one colour, so exactly one more of that colour stays off the loop.

Questions people ask